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Change Log:
- Fixed bug where pressing 1 didn't do anything (or any other HUD bug caused by skins). There is still a 5-10 second delay before the level completely loads and you can spawn, that is normal.
- Custom skin textures now scale with quality settings, this should help reduce lag for lower-end PCs. The max texture scale ends at about half-quality (right before it starts to blur).
- Fixed a few bugs with infection mode. Please refrain from using /restart during infection mode, it depends on the game-ending counter to do it's calculations, so just wait the 10 seconds. If it gets stuck for whatever reason, retype /mode infection # to force a game end.
- Master client should no longer override your player titan skin
- Fixed bug where leaving a team game didn't always reset your name to default
- Air-Reloading removed because abusive lol jk
When making skins, try to make the dimensions powers of 2 to increase performance (example: 1024x1024 will load faster than 1000x1000). I might make this a requirement for texture loading in the future.
For game version 7/29/2014
- WOW camera special ability bug fixed
- Flare cooldown reduced to 10 seconds
- TPS vertical look angles increased
- Added player titan moves
- Text input limits removed (server name, time limit, etc.)
- displays player IDs for /kick command, /ban
- displays room name and # of current players / max players
- Player Titan mode
- Titan explode mode
- Human vs Human bomb mode
- Nape health mode
- custom # of titans per round
- infection mode
- air reload
- Human,Titan,Horse,City,Forest custom skins - visible to anyone running RC mod.
- Team Mode
- Point limit mode - first to x points wins
- antieren
COMMMANDS:
M ONLY-------
/restart
/kick (use ID not name)
/ban ID
/banlist - displays current banned players & their IDs
/unban ID
/mode pt 0 OR /mode pt off - turns off player titan mode
/mode pt # - turns on player titan mode, # can be between 1 and 30.
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*You can't play PT during player titan mode if you are M, and M will get kills
of the player titans for now.
/mode explode # - turns on titan explode mode with a certain radius, works for any
number between 1 and 100.
/mode explode 0 OR /mode explode off - turns off titan explode mode
/mode bomb on OR /mode bomb 1 - Turns on human vs human bomb mode
/mode bomb off OR /mode bomb 0 - turns off human vs human bomb mode
/mode team nosort OR /mode team 1 - Turns on team mode without sorting
/mode team size OR /mode team 2 - turns on team mode, teams locked based on size
/mode team skill OR /mode team 3 - turns on team mode, teams locked based ons kill (untested)
/mode team off OR /mode team 0 - turns off team mode
/mode point # - first person/team to x points wins, works for any # between 1 and 1000
/mode point 0 OR /mode point off - turns off point mode
/mode health # - sets minimum damage to kill titan, works for any # between 1 and 5000
/mode health 0 OR /mode health off - turns off health mode
/mode infection # - turns on infection mode, choosing x players randomly to be titan, works for any number
between 1 and # of players.
/mode infection 0 OR /mode infection off - turns off infection mode
/mode titan # - turns on custom titan spawning, works for any number between 1 and 30.
/mode titan 0 OR /mode titan off - reverts to default titan # per round.
/antieren 1 OR /antieren on - turns on anti eren transform
/antieren 0 OR /antieren off - turns off anti eren
ANY------
/kick ID - calls for a vote kick if not M (unless M is running RC lol)
/team 0 - join individuals
/team 1 OR /team cyan - join team cyan
/team 2 OR /team magenta - join team magenta
TITAN MOVES:Flare 1 - Grab in front, left or right depending on camera position
Flare 2 - Bite, left, in front, or right depending on camera
Flare 3 - Grab backwards, left or right
Left Hook - Grab nape, left or right
Right Hook - Grab head, left or right
GAME MODES:
Player Titan mode: Every titan has player titan hitbox and mimics player titan behavior.
Current AI is able to detect player, punch/flop/jump if in a certain range, and will try to
move unpredictably while chasing. If behind the nape the AI will either flop, run randomly, jump,
or grab nape.
Titan explode mode: Titans explode upon death, killing all players within
specified radius.
Human vs Human bomb mode - All clients running RC mod will have bombs as special ability.
Kill every other human to win. Each kill nets one point, last man standing gets 5 points.
Every client must be running RC mod to use bombs. May need to rechoose/respawn to gain bomb ability.
Bombs might lag if there are too many titans; use /mode pt 1 to reduce the # of titans.
Team Mode - sorting mechanism courtesy of Innti
Player names are colored based on team, and teammates cannot kill one another in bomb mode.
Nosort - allows players to choose teams at the cost of one death.
size - moves players around to balance teams based on size
skill - moves players around to balance teams based on skill (haven't really tested this)
If used with bomb mode, the last team standing wins.
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Unmodded clients are automatically placed under 'individuals'
Point Mode - first to x points wins.
If used with bomb mode, endless respawn is turned on.
If used with team mode, the team points are used to determine winner.
Health Mode - sets minimum damage to kill a titan. Does not apply to crawlers :)
Titan's don't really have health, just a minimum req for dying.
Titan mode - spawns x titans per round instead of default.
Infection mode - Meant for Forest I or City I pvp. X players are chosen to be a titan at the beginning of each round.
Killing a player will make them respawn as a titan. Unmodded clients can still be chosen
as a titan at the beginning of the round, but only modded will be able to respawn as a titan
after dying.
If the game gets stuck because of a laggy player or whatever, retype /mode infection # to correctly reset the game. Don't use /restart.
For Game Modes, ESPECIALLY Infection mode, do NOT use /restart when the round has ended. It might mess it up.
Bomb stats:
Forest: Range 280, explosion radius 35, initial cooldown 10s.
City/Outside: Range 400, explosion radius 50, initial cooldown 10s.
Akina: Range 200, explosion radius 10, initial cooldown 30s.
Press special ability again to detonate bomb early.