Roblox Apocalypse Rising Hack 2019
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- game.CoreGui.APOC:Destroy()
- game:GetObjects('rbxassetid://291330215')[1].Parent = game.CoreGui
- wait(0.1)
- local Player = game.Players.LocalPlayer
- local apocGUI = game.CoreGui.APOC
- local Exit = MAIN.Exit
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- local Clip = true
- local Floating = false
- local BoostReady = true
- Open.Active = false
- Open:TweenPosition(UDim2.new(0,-30,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,10,0,420), 'InOut', 'Quad', 0.5, true)
- Open.Active = true
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,-230,0,420), 'InOut', 'Quad', 0.5, true)
- local espMAIN = apocGUI.ESP:Clone()
- espMAIN.Adornee = base
- F.Visible = true
- for _,v in pairs(Player.PlayerGui:children()) do
- if v.Name 'ESP' and v:IsA('BillboardGui') then
- end
- end
- function Find()
- track = true
- while wait() do
- Clear()
- if v.Character and v.Character.Head then
- end
- end
- end
- end
- -- Night Vision --
- function NightVision()
- local nvGUI = Instance.new('ScreenGui', Player.PlayerGui)
- local nvMAIN = Instance.new('TextLabel', nvGUI)
- nvMAIN.BackgroundColor = BrickColor.new(0,1,0)
- nvMAIN.BorderSizePixel = 0
- nvMAIN.Text = '
- for i,v in pairs(game.Players:GetChildren()) do
- if v and v.Character and not (v.Name ' . Player.Name) then
- if v:IsA('BasePart') then
- local nvBox = Instance.new('SelectionBox', nvMAIN)
- nvBox.Color = BrickColor.new('Lime green')
- end
- end
- MAIN.NoClip.Visible = false
- Clip = false
- Player.PlayerGui.ChildAdded:connect(function(NC)
- if NC.Name 'NC' then
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- game.Workspace[Player.Name].Torso.Changed:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- MAIN.Clip.MouseButton1Down:connect(function()
- MAIN.NoClip.Visible = true
- end)
- -- ESP --
- MAIN.ESPF.MouseButton1Down:connect(function()
- MAIN.ESPT.Visible = true
- ESP = true
- MAIN.ESPT.Visible = false
- Clear()
- ESP = false
- MAIN.FloatF.Visible = false
- Floating = true
- Float.Parent = Player.Character
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- while wait(0.1) do
- if Player.Character:FindFirstChild('Float') then
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- break
- end
- end)
- MAIN.FloatT.MouseButton1Down:connect(function()
- MAIN.FloatF.Visible = true
- if Player.Character:FindFirstChild('Float') then
- end
- Player.playerstats.Thirst.Value = MAIN.Thirst.TNumber.Text
- Player.playerstats.Hunger.Value = MAIN.Hunger.HNumber.Text
- Player.Character.Humanoid.Health = MAIN.Hunger.HNumber.Text
- MAIN.StaminaF.MouseButton1Down:connect(function()
- MAIN.StaminaT.Visible = true
- while wait() do
- Player.Backpack.GlobalFunctions.Stamina.Value = 100
- end
- MAIN.StaminaT.MouseButton1Down:connect(function()
- MAIN.StaminaF.Visible = true
- end)
- -- Boost --
- MAIN.Boost.MouseButton1Down:connect(function()
- MAIN.FloatT.Visible = false
- if Player.Character:FindFirstChild('Float') then
- end
- Player.Character.HumanoidRootPart.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 500
- MAIN.Boost.Text = '5'
- MAIN.Boost.Text = '4'
- MAIN.Boost.Text = '3'
- MAIN.Boost.Text = '2'
- MAIN.Boost.Text = '1'
- BoostReady = true
- end
- MAIN.GodModeF.MouseButton1Down:connect(function()
- MAIN.GodModeT.Visible = true
- if GodMode true then
- Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth
- Player.playerstats.Health.Value = Player.Character.Humanoid.Health
- end
- MAIN.GodModeT.MouseButton1Down:connect(function()
- MAIN.GodModeF.Visible = true
- end)
- -- NoGrav --
- MAIN.NoGrav.MouseButton1Down:connect(function()
- MAIN.Grav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name 'NoGrav' and v:IsA('BodyForce') then
- end
- local BF = Instance.new('BodyForce', Player.Character.Torso)
- BF.Force = Vector3.new(0,4000,0)
- MAIN.Grav.Visible = false
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name 'NoGrav' and v:IsA('BodyForce') then
- end
- end)
- -- Night Vision --
- MAIN.NightVision.MouseButton1Down:connect(function()
- MAIN.Vision.Visible = true
- end)
- MAIN.Vision.MouseButton1Down:connect(function()
- MAIN.NightVision.Visible = true
- for i,v in pairs(Player.PlayerGui:GetChildren()) do
- if v.Name 'NightVision' and v:IsA('ScreenGui') then
- end
- end)
Roblox Apocalypse Rising Hack 2019 Free
- --------------------
- 551100 = DB SHOTGUN
- 552200 = M4A1
- 553300 = M1 GARAND
- 556050 = M870
- 558250 = LEE ENFIELD
- 559350 = FEDOROV
- 560450 = PPSH
- 561550 = PATRIOT -NOTE THIS GUN IS FOR GUS ONLY, IF THEY SEE YOU HAVE IT THEY WILL KNOW YOU HACKED
- 562650 = G36K
- 563750 = AUTO-5
- 564850 = M1014
- 565950 = FAL
- 567050 = MK17
- 568150 = HK417
- 569250 = AK-12
- 570350 = AK-104
- 571450 = AK-74
- 572550 = AKS-74U
- ~~~~~~~~~~~~~~~~~~~~
- --------------------
- 1101650 = MAKAROV
- 1102750 = TEC-9
- 1103850 = USP45
- 1106050 = G18
- 1107700 = CBJ-MS
- 1108800 = M93R
- 1109900 = MK 23
- ITEMS
- 1650 = BEANS
- 2750 = PASTA
- 3850 = PEPSI
- 4950 = DRPEPPER
- 6050 = bloodbag
- 121550 = COOKED MEAT
- 138050 = ROADFLARE
- VEHICLE ITEMS
- 99000 = WHEEL
- 100100 = FUEL TANK
- 101750 = JERRY CAN
- BUILDING MATERIAL
- 16500 = WOODENSLABS
- 18150 = STONE BRICKS
- 19250 = STONE WALLS
- 20350 = FLOODLIGHT
- CLOTHING
- 2758250 = MILITARY SPECIAL FORCES UNIFORM
- 2757150 = MILITARY WOODLAND CAMO
- 2756050 = URBAN MILITARY CLOTHING
- 2751650 = ADVENTUROUS CLOTHING
- 2750550 = STANDARD CLOTHING
- --------------------
- --------------------
- 14300 = USP, G37, MK23 AMMO
- 15400 = m870, m1014 ammo
- 22000 = CZ 75 ammo
- 24750 = sks ammo
- 27500 = ak-47, ak-12, ak-104, akm, rpk, ots-14 75 ROUNDS
- 30250 = M9, M93R, g18 ammo 32 rounds
- 33550 = M249 AMMO 100 Rounds
- 35200 = FAL, G3, MK 17, M14, HK21, HK417 AMMO 50 ROUNDS
- 140250 = C4
- 141350 = TM-46 Anti-Tank Mine ?
- Utilitys
- 1650550 = WATCH
- 1651650 = MAP
- 1652750 = MATCHES
- 1653850 = BINOCULARS
- 1657700 = OFFICERS SABRE
- 1659350 = C4 DETONATER
- Attachements
- 4950550 = CCO SIGHT
- 4951650 = REFLEX SIGHT
- 4952750 = GRIP
- 4954400 = .45 ACP SUPRESSOR
- 4955500 = 7.62MM SUPRESSOR
- 4956600 = UNDERBARREL FLASHLIGHT
- 4957700 = SUSAT SIGHT