Roblox Treasure Hunt Simulator Infinite Backpack
Backpacks are items used to carry sand. There are currently 25 backpacks. (as of 7/30/18) Cost - Denotes the price of the item Capacity - How much sand you are able to carry with this item Exclusivity - The area in which this item can be obtained Cost per Space - An average of how much gold is required per unit of capacity, the lower, the better. .pastebin codes for paintball simulator roblox money infinite money scripts treasure hunt simulator scripts for super power training simulator super Tips admin March 23, 2020 Superhero Simulator. Roblox Godzilla Backpack. Roblox Godzilla Backpack. Roblox Poster Ids For The Plaza Hack Roblox Treasure Hunt. Promo Codes Roblox Bee Swarm Simulator 2019 Eco.
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Treasure Hunt Simulator Hack
Roblox Treasure Hunt Simulator Infinite Backpacks
Roblox Treasure Hunt Simulator Wiki
- local TresureBreakSimulator = Instance.new('ScreenGui')
- local Line = Instance.new('Frame')
- local ToolBox = Instance.new('TextBox')
- local AutoRebirth = Instance.new('TextButton')
- local Farm = false
- local Click1 = false
- TresureBreakSimulator.Name = 'TresureBreakSimulator'
- TresureBreakSimulator.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- BG.Parent = TresureBreakSimulator
- BG.BackgroundColor3 = Color3.new(1, 0.823529, 0.54902)
- BG.BorderColor3 = Color3.new(0, 0, 0)
- BG.Position = UDim2.new(0.604587197, 0, 0.30796814, 0)
- BG.Active = true
- BG.Draggable = true
- Line.Parent = BG
- Line.BorderSizePixel = 0
- Line.Size = UDim2.new(0, 250, 0, 5)
- ToolBoxBG.Parent = BG
- ToolBoxBG.BackgroundColor3 = Color3.new(1, 0.823529, 0.54902)
- ToolBoxBG.BackgroundTransparency = 0.20000000298023
- ToolBoxBG.BorderSizePixel = 5
- ToolBoxBG.Size = UDim2.new(0, 200, 0, 50)
- ToolBox.Parent = ToolBoxBG
- ToolBox.BackgroundColor3 = Color3.new(0.490196, 0.490196, 0.490196)
- ToolBox.BorderColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- ToolBox.Size = UDim2.new(0, 200, 0, 50)
- ToolBox.PlaceholderColor3 = Color3.new(0, 0, 0)
- ToolBox.Text = game.Players.LocalPlayer.Backpack:FindFirstChildOfClass('Tool').Name
- ToolBox.TextSize = 35
- AutoFarm.Name = 'AutoFarm'
- AutoFarm.BackgroundColor3 = Color3.new(0.882353, 0.882353, 0.882353)
- AutoFarm.BorderSizePixel = 5
- AutoFarm.Size = UDim2.new(0, 200, 0, 62)
- AutoFarm.Text = 'Auto Farm'
- AutoFarm.TextScaled = true
- AutoFarm.TextWrapped = true
- if Click1 then
- Farm = false
- AutoFarm.BorderColor3 = Color3.new(1,0,0)
- if game.Players.LocalPlayer.Character:FindFirstChild(ToolBox.Text) then
- else
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack[ToolBox.Text])
- Click1 = true
- AutoFarm.TextColor3 = Color3.new(0,1,0)
- end
- AutoRebirth.Name = 'AutoRebirth'
- AutoRebirth.BackgroundColor3 = Color3.new(0.882353, 0.882353, 0.882353)
- AutoRebirth.BorderSizePixel = 5
- AutoRebirth.Size = UDim2.new(0, 200, 0, 62)
- AutoRebirth.Text = 'Auto Rebirth'
- AutoRebirth.TextScaled = true
- AutoRebirth.TextWrapped = true
- if Click1 then
- Rebirth = false
- AutoRebirth.BorderColor3 = Color3.new(1,0,0)
- Click1 = true
- AutoRebirth.TextColor3 = Color3.new(0,1,0)
- end
- Top.Name = 'Top'
- Top.Active = true
- Top.BackgroundColor3 = Color3.new(1, 0.823529, 0.54902)
- Top.BorderSizePixel = 5
- Top.Selectable = true
- Top.Font = Enum.Font.GothamBold
- Top.TextColor3 = Color3.new(0, 0, 0)
- Top.TextSize = 14
- local Character = game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- function Sell()
- local OldPos = Character.HumanoidRootPart.CFrame
- Character.HumanoidRootPart.CFrame = CFrame.new(3, 10, -160)
- game.ReplicatedStorage.Events.AreaSell:FireServer()
- Character.HumanoidRootPart.CFrame = OldPos
- while true do
- if Rebirth true then
- local a = game.Players.LocalPlayer.PlayerGui.Gui.Buttons.Coins.Amount.Text:gsub(',',')
- local b = game.Players.LocalPlayer.PlayerGui.Gui.Rebirth.Needed.Coins.Amount.Text:gsub(',',')
- print(tonumber(b))
- warn('Calculation Complete!')
- game.ReplicatedStorage.Events.Rebirth:FireServer()
- repeat wait(.1) until game.Players.LocalPlayer.PlayerGui.Gui.Popups.GiveReward.Visible true
- game.Players.LocalPlayer.PlayerGui.Gui.Popups.GiveReward.Visible = false
- end
- end
- wait()
- local Sand = nil
- for i,v in pairs (game.Workspace.SandBlocks:GetChildren()) do
- Sell()
- end
- if v.CFrame.X > -40 and v.CFrame.X < 20 and v.CFrame.Z < -175 and v.CFrame.Z > -235 then
- if v nil then
- else
- Sand = v
- end
- local Success,Problem = pcall(function()
- if game.Players[game.Players.LocalPlayer.Name].PlayerGui.Gui.Popups.BackpackFull.Visible true then Sell() end
- local Coins = game.Players.LocalPlayer.PlayerGui.Gui.Buttons.Coins.Amount.Text
- if game.Players[game.Players.LocalPlayer.Name].PlayerGui.Gui.Popups.BackpackFull.Visible true then Sell() end
- wait(.1)
- Character.HumanoidRootPart.CFrame = CFrame.new(3, 10, -160)
- break
- Character.HumanoidRootPart.Anchored = true
- Character.HumanoidRootPart.CFrame = Sand.CFrame
- Character.HumanoidRootPart.Anchored = false
- Character:WaitForChild(ToolBox.Text)['RemoteClick']:FireServer(game.Workspace.SandBlocks[SandName])
- until game.Players.LocalPlayer.PlayerGui.Gui.Buttons.Coins.Amount.Text ~= Coins
- end)
- print('Worked')
- warn(Problem)
- end
- end
- end