Snapping Fingers In Soul Stone Simulator Roblox
May 6th, 2019
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Snap magic is a direct upgrade from your normal spells, they are like normal magic but you snap to use it. To get Snap magic, you need to have all the fallion skills and go to the tundra snap tower. Roblox dinosaur simulator imagination. On the 2nd floor, there is a NPC, and if you give him 200 silver he will give you snap. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. Soul Stone & Mind Codes For I Don't Feel So Good Simulator. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! Raw download clone embed print report. Mind Stone Code: Yellow.
- Clock = {}
- Sky.CelestialBodiesShown = false
- Sky.SkyboxBk = 'http://www.roblox.com/asset/?id=159454299'
- Sky.SkyboxDn = 'http://www.roblox.com/asset/?id=159454296'
- Sky.SkyboxFt = 'http://www.roblox.com/asset/?id=159454293'
- Sky.SkyboxLf = 'http://www.roblox.com/asset/?id=159454286'
- Sky.SkyboxRt = 'http://www.roblox.com/asset/?id=159454300'
- Sky.SkyboxUp = 'http://www.roblox.com/asset/?id=159454288'
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.Velocity = Vector3.new(0,0,0)
- end
- if q:IsA('BasePart') then
- q.RotVelocity = Vector3.new(0,0,0)
- end
- end
- Origin = nil
- Die = false
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key 'g' then --Power Stone
- if game.Players.LocalPlayer:GetMouse().Target.Anchored false then
- local Model = Instance.new('Model',workspace)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('BasePart') or v:IsA('Accessory') or v:IsA('Humanoid') or v:IsA('CharacterMesh') or v:IsA('Pants') or v:IsA('Shirt') then
- Clone.Parent = Model
- Clone.Anchored = true
- end
- if r:IsA('BasePart') then
- r:BreakJoints()
- end
- end
- if Model:FindFirstChild('Right Arm') ~= nil then
- Model['Right Arm'].CFrame = CFrame.new(Model['Right Arm'].Position + Model.Head.CFrame.upVector * 0.5 + Model.Head.CFrame.lookVector * 0.5,game.Players.LocalPlayer:GetMouse().Target.Position)*CFrame.fromOrientation(math.rad(90),math.rad(0),math.rad(0))
- local Sound = Instance.new('Sound',workspace)
- Sound.Playing = true
- Sound.Volume = 10
- Beam.Anchored = true
- Beam.BrickColor = BrickColor.new('Royal purple')
- game.Workspace.Camera.CameraSubject = Model:FindFirstChild('Head')
- Position = game.Players.LocalPlayer:GetMouse().Target.Position
- local Velo = Instance.new('BodyVelocity',game.Players.LocalPlayer.Character.Head)
- Origin = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- Velo.Velocity = Vector3.new(0,100000,100000)
- local kaboom = Instance.new('Explosion',workspace)
- kaboom.BlastRadius = 0
- kaboom.Position = game.Players.LocalPlayer:GetMouse().Target.Position
- if Model:FindFirstChild('Right Arm') ~= nil then
- local Pos = (Model['Right Arm'].Position - game.Players.LocalPlayer:GetMouse().Target.Position).magnitude
- Beam.CFrame = CFrame.new(Model['Right Arm'].Position - Model['Right Arm'].CFrame.upVector * Pos/2,game.Players.LocalPlayer:GetMouse().Target.Position)
- game.Debris:AddItem(Beam,0.2)
- debounce = false
- Velo:Destroy()
- Model:Destroy()
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- thrust()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(Origin)
- end
- end
- if debounce false then
- local Model = Instance.new('Model',workspace)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('BasePart') or v:IsA('Accessory') or v:IsA('Humanoid') or v:IsA('CharacterMesh') or v:IsA('Pants') or v:IsA('Shirt') then
- Clone.Parent = Model
- Clone.Anchored = true
- end
- if r:IsA('BasePart') then
- r:BreakJoints()
- end
- end
- game.Workspace.Camera.CameraSubject = Model:FindFirstChild('Head')
- game.Players.LocalPlayer.Character:MoveTo(game.Players.LocalPlayer:GetMouse().hit.p)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.Transparency = 1
- end
- local am = 15
- if v:IsA('BasePart') then
- local Position = Instance.new('BodyPosition',v)
- Position.P = 20000
- Position.Position = game.Players.LocalPlayer.Character.Head.Position
- end
- n = (n + 1/am)
- if v:IsA('BasePart') then
- end
- wait()
- wait(0.5)
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- local am = 15
- n = (n - 1/am)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name ~= 'HumanoidRootPart' then
- end
- end
- end
- end
- if debounce false then
- local Mouse = game.Players.LocalPlayer:GetMouse()
- if Mouse.Target.Parent:FindFirstChild('Humanoid') ~= nil then
- if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
- local Target = Mouse.Target.Parent
- local n = 0
- for i=1,150 do
- Char:SetPrimaryPartCFrame(CFrame.new(Target.PrimaryPart.Position) * CFrame.fromOrientation(math.rad(0),math.rad(n),math.rad(0)))
- Char:SetPrimaryPartCFrame(CFrame.new(Char.PrimaryPart.Position + Char.PrimaryPart.CFrame.lookVector * (20-r),Target.PrimaryPart.Position))
- r = r+(15/130)
- end
- Char:SetPrimaryPartCFrame(CFrame.new(Target.PrimaryPart.Position) * CFrame.fromOrientation(math.rad(0),math.rad(n),math.rad(0)))
- Char:SetPrimaryPartCFrame(CFrame.new(Char.PrimaryPart.Position + Char.PrimaryPart.CFrame.lookVector * (20),Target.PrimaryPart.Position))
- end
- end
- debounce = false
- if #Clock >= 6 then
- debounce = true
- local Color = Instance.new('ColorCorrectionEffect',game.Workspace.Camera)
- local Model = Instance.new('Model',workspace)
- local Sound = Instance.new('Sound',workspace)
- Sound.Playing = true
- Sound.Volume = 10
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('BasePart') or v:IsA('Accessory') or v:IsA('Humanoid') or v:IsA('CharacterMesh') or v:IsA('Pants') or v:IsA('Shirt') then
- Clone.Parent = Model
- Clone.Anchored = true
- end
- if r:IsA('BasePart') then
- r:BreakJoints()
- end
- end
- game.Workspace.Camera.CameraSubject = Model:FindFirstChild('Head')
- thrust()
- local PositionY = Clock[#Clock-4]
- local OriX = Clock[#Clock-2]
- local OriZ = Clock[#Clock]
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(Vector3.new(PositionX,PositionY,PositionZ)) * CFrame.fromOrientation(math.rad(OriX),math.rad(OriY),math.rad(OriZ)))
- table.remove(Clock,#Clock)
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.Transparency = 1
- end
- local am = 15
- if v:IsA('BasePart') then
- local Position = Instance.new('BodyPosition',v)
- Position.P = 20000
- Position.Position = game.Players.LocalPlayer.Character.Head.Position
- end
- n = (n + 1/am)
- for _,v in pairs(Model:GetChildren()) do
- v.Transparency = n
- end
- wait()
- wait(0.5)
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- local am = 15
- for i=1,am do
- g = g+(255/am)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name ~= 'HumanoidRootPart' then
- Color.TintColor = Color3.fromRGB(g,255,g)
- end
- wait()
- wait(3)
- debounce = false
- end
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- if debounce false then
- if fly ' then
- wait(0.5)
- elseif fly 'Float' then
- end
- debounce = false
- elseif key 'm' then --Mind + Realm Stone
- debounce = true
- Model.Name = '
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('BasePart') or v:IsA('Accessory') or v:IsA('Humanoid') or v:IsA('CharacterMesh') or v:IsA('Pants') or v:IsA('Shirt') then
- Clone.Parent = Model
- Clone.Anchored = true
- end
- if r:IsA('BasePart') then
- r:BreakJoints()
- end
- end
- Part.Anchored = true
- Part.Name = '
- Part.Shape = Enum.PartType.Ball
- Part.BrickColor = BrickColor.new('Neon orange')
- Part.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame + Vector3.new(0,-2,0)
- Light.Brightness = 1
- Light.Range = 20
- game.Workspace.Camera.CameraSubject = Model:FindFirstChild('Head')
- local Origin2 = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(0,900000,200000))
- thrust()
- game.Players.LocalPlayer.Character.Head.Anchored = true
- Part.Size = Vector3.new(i,i,i)
- end
- Model:Destroy()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(Origin2)
- game.Players.LocalPlayer.Character.Head.Anchored = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- end
- elseif key 'u' then --Mind Stone
- if game.Players.LocalPlayer:GetMouse().Target.Parent then
- if game.Players.LocalPlayer:GetMouse().Target.Parent:FindFirstChild('Humanoid') ~= nil then
- local Target = game.Players.LocalPlayer:GetMouse().Target.Parent
- local Posit = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(900000000,900000000,900000000))
- wait(0.05)
- game.Players.LocalPlayer.Character.Head.Anchored = true
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(Posit)
- game.Players.LocalPlayer.Character.Head.Anchored = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- end
- end
- elseif key 'j' then --Soul Stone
- debounce = true
- debounce = false
- elseif key 'k' then --All Stones
- debounce = true
- if game.Players.LocalPlayer:GetMouse().Target.Anchored false then
- local Model = Instance.new('Model',workspace)
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA('BasePart') or v:IsA('Accessory') or v:IsA('Humanoid') or v:IsA('CharacterMesh') or v:IsA('Pants') or v:IsA('Shirt') then
- Clone.Parent = Model
- Clone.Anchored = true
- end
- if r:IsA('BasePart') then
- r:BreakJoints()
- end
- end
- if Model:FindFirstChild('Right Arm') ~= nil then
- Model['Right Arm'].CFrame = CFrame.new(Model['Right Arm'].Position + Model.Head.CFrame.upVector * 0.5 + Model.Head.CFrame.lookVector * 0.5,game.Players.LocalPlayer:GetMouse().Target.Position)*CFrame.fromOrientation(math.rad(90),math.rad(0),math.rad(0))
- local Sound = Instance.new('Sound',workspace)
- Sound.Playing = true
- Sound.Volume = 10
- Beam.Anchored = true
- Beam.CanCollide = false
- Beam.BrickColor = BrickColor.new('Institutional white')
- game.Workspace.Camera.CameraSubject = Model:FindFirstChild('Head')
- local Posi = game.Players.LocalPlayer:GetMouse().Target.Position
- local Velo = Instance.new('BodyVelocity',game.Players.LocalPlayer.Character.Head)
- Origin = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- Velo.Velocity = Vector3.new(0,math.huge,math.huge)
- Position = Posi
- local kaboom = Instance.new('Explosion',workspace)
- kaboom.BlastRadius = 0
- kaboom.Position = Posi
- if Model:FindFirstChild('Right Arm') ~= nil then
- local Pos = (Model['Right Arm'].Position - Posi).magnitude
- Beam.CFrame = CFrame.new(Model['Right Arm'].Position - Model['Right Arm'].CFrame.upVector * Pos/2,Posi)
- game.Debris:AddItem(Beam,0.2)
- debounce = false
- Velo:Destroy()
- Model:Destroy()
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
- thrust()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(Origin)
- end
- wait(1)
- end
- end
- game['Run Service'].Heartbeat:connect(function(step)
- local Target = Position
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(Target) * CFrame.fromOrientation(math.rad(90),math.rad(90),math.rad(90)))
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.RotVelocity = Vector3.new(v.RotVelocity.X,0,v.RotVelocity.Z)
- v.Velocity = Vector3.new(v.Velocity.X,2.1,v.Velocity.Z)
- for _,q in pairs(v:GetChildren()) do
- q.RotVelocity = Vector3.new(q.RotVelocity.X,0,q.RotVelocity.Z)
- q.Velocity = Vector3.new(q.Velocity.X,2.1,q.Velocity.Z)
- end
- elseif fly 'Jump' then
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.RotVelocity = Vector3.new(0,0,0)
- end
- if q:IsA('BasePart') then
- q.Velocity = Vector3.new(0,100,0)
- end
- end
- function thanos()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.BrickColor = BrickColor.new('Royal purple')
- if v:IsA('Accessory') then
- end
- v:Destroy()
- if v.Name 'Head' then
- local Head = Instance.new('SpecialMesh',v)
- end
- local Pants = Instance.new('Pants',game.Players.LocalPlayer.Character)
- Pants.PantsTemplate = 'http://www.roblox.com/asset/?id=2585191069'
- thanos()
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- Die = false
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
- end)
- while true do
- repeat wait(1)
- if game.Players.LocalPlayer.Character.PrimaryPart ~= nil then
- PrimaryPart = game.Players.LocalPlayer.Character.PrimaryPart
- table.insert(Clock,PrimaryPart.Position.Y)
- table.insert(Clock,PrimaryPart.Orientation.X)
- table.insert(Clock,PrimaryPart.Orientation.Z)
- end
- end
- --Thanos Exploit
- --Press G to use Power Stone
- --Press M to use Power+Realm Stone
- --Press H to use Realm Stone
- --Press J to use Soul Stone
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